news archive
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Killzone 2 released
Last year we completed our fourth and fifth research and development contracts for Guerrilla, building technology for their groundbreaking PS3 title Killzone 2. The game is out now and has gathered hugely positive feedback from both press and players.
Will says: “I had a fantastic time working with the Guerrilla tech team these last three years, and it’s been very rewarding to see the boxes on store shelves and finally sit down to play the game in my living room. The team at Guerrilla should be very proud of what they’ve created!”
If you are interested in learning more about the technology behind the game, including some of our contributions, you should come to Michiel’s lecture at GDC09 in March.
New client: Tech Soft 3D
We are delighted to announce that we have been working with Tech Soft 3D on a regular basis since 2006.
Via a mixture of on-site visits and remote working, Will has consulted on the design and ongoing development of the shader-based HOOPS 3D DirectX9 display driver. This process has resulted in a slew of new high-performance and high-quality rendering features for HOOPS 3D applications.
Website changes
We updated the site yesterday as the first step in the process of moving to a new backend system.
You shouldn’t see any significant changes, but if something is out of place or a link doesn’t work for you, please let us know:
New client: Sidhe Interactive
Last year we completed a contract for Sidhe Interactive, the largest game development studio in New Zealand.
Working with such a multi-talented local team was a fantastic experience, and we are pleased to be able to provide consultancy services to Sidhe on an ongoing basis.
New client: Guerrilla
We have recently completed a research contract for Guerrilla, the developers of Killzone.
Following the success of the initial undertaking, we are now working on a longer-term graphics research and development effort for the studio. We’re delighted to be working on such an interesting and challenging project.