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Second Intention: news archive

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Powerdrome for the PC

Racing on the edge of control

Second Intention is handling the development work for the PC version of Powerdrome, to be released by ZOO Digital Publishing in 2005.

We’re delighted to see Powerdrome released for the PC at long last, and we can reveal that the PC version will look and play even better than the highly-regarded Xbox original.

Bleeding-edge visual effects will push your video card further. Subtle gameplay tweaks ensure that nothing gets between you and total victory in the fastest and most dangerous racing series in the known worlds.

Media Design School event

Media Design School logo

Will is going to be at the Media Design School ‘Career Cheats’ event, along with other industry professionals, to talk about the games business and answer questions from prospective students.

You can read more about the event on the NZGDA forums. It should be an excellent opportunity to find out more about the games industry from insiders, and to see what the MDS Game Development course can offer you.

You can also pit your wits against the much-feared gaming quiz.

Another portfolio update

Shadow-mapped sunlight with PRT global illumination The HUD display breaks up under heavy fire

We’ve added information about Edge of Chaos and our most recent
project, Worldlight, to the portfolio.

Edge of Chaos is a free-form space combat simulation which still looks stunning nearly four years after it was released, and Worldlight is the result of our research into advanced real-time lighting techniques for urban environments. Check out the portfolio pages for screenshots and more information.

Portfolio updated

Selecting error display options Jenna's blade races head-on toward the camera

We’ve added information about Powerdrome and MachineWorks to the portfolio.

MachineWorks is the industry standard CNC simulation toolkit from Lightwork Design, and Powerdrome is an exciting future-racer for PC and consoles. Have a look at the appropriate portfolio pages for more information.

New client: Media Design School

We are currently providing tuition for the Game Development course at the Media Design School in Auckland.

Will has been on-site in Auckland advising the 2004 Game Development class on the programming and production aspects of their final group project.